xiandie/scene/entity/visible_static_body.gd

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GDScript3
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2025-08-26 12:57:41 +00:00
class_name VisibleStaticBody
extends StaticBody2D
func _ready() -> void:
_on_visibility_changed()
visibility_changed.connect(_on_visibility_changed)
func _on_visibility_changed() -> void:
var disabled = not is_visible_in_tree()
for c in get_children():
c.set("disabled", disabled)