xiandie/manager/config_manager/global_config_manager.gd

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GDScript3
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@tool
2024-12-23 01:29:31 +00:00
extends Node
static var config: GlobalConfig:
set = _set_config
var timer = Timer.new()
func _ready() -> void:
timer.wait_time = 5
timer.one_shot = false
timer.timeout.connect(_on_timer_timeout)
add_child(timer)
timer.start()
func _set_config(val: GlobalConfig) -> void:
config = val
if Engine.is_editor_hint():
return
# set up window
if config.window_fullscreen:
get_window().mode = Window.MODE_FULLSCREEN
else:
get_window().mode = Window.MODE_WINDOWED
get_window().always_on_top = config.window_top
# set up sound
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), config.db_master)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("game_sfx"), config.db_game_sfx)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("dialog"), config.db_dialog)
func _on_timer_timeout():
var archive = ArchiveManager.archive
if archive:
archive.game_seconds_all += 5
archive.game_seconds_current += 5
if config:
config.game_total_seconds += 5
func pack_current_time():
var packed_time = PackedTime.new()
packed_time.time = Time.get_datetime_string_from_system(false, true)
var archive = ArchiveManager.archive
if archive:
packed_time.chapter = archive.current_chapter
packed_time.section = archive.current_section
packed_time.game_archive_id = archive.archive_id
packed_time.game_seconds_all = archive.game_seconds_all
packed_time.game_seconds_current = archive.game_seconds_current
# for log use
func get_concise_timemark() -> String:
var archive = ArchiveManager.archive
if not archive:
return "r0_c0_s0 00:00:00"
var hour = archive.game_seconds_current / 3600 as int
var minute = (archive.game_seconds_current % 3600) / 60 as int
var second = archive.game_seconds_current % 60
return (
"r"
+ str(ArchiveManager.current_archive_id)
+ "_c"
+ str(archive.current_chapter)
+ "_s"
+ str(archive.current_section)
+ " "
+ str(hour)
+ ":"
+ str(minute)
+ ":"
+ str(second)
)