extends Object
class_name ResourceUtils

# # remove editor's cache
# func remove_editor_cache(resource: Resource) -> void:
# 	if Engine.is_editor_hint():
# 		(resource)


static func remove_editor_cache(name: String) -> void:
	pass
	# var dir = DirAccess.open("res://.godot/editor")
	# for file in dir.get_files():
	# 	if file.get_basename().begins_with(name):
	# 		DirAccess.remove_absolute("res://.godot/editor/" + file)
	# 		print("Removed editor cache: ", file)
	# 		break
